PlanetSide Universe - View Single Post - No Auraxis for Tanks!
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Old 2014-02-02, 01:51 PM   [Ignore Me] #11
KesTro
Second Lieutenant
 
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Re: No Auraxis for Tanks!


Some fair points. I still see a use for armor in that there comes a point where any fight will reach a critical mass in scale and one faction has to zerg armor to push the other faction out. It seems they're a tool to push forces past a 'brick wall' at which point that momentum will carry you forwards until you hit a base like Quartz Ridge and everyone loses their vehicles again.

That however is not a new cycle in terms of armor play in Planetside. Rather than looking to tweak existing avenues of tank play they should probably explore different things for tankers to do. Once the resource system is in and we have the gathering points on the map I can see tank play becoming very important in escorting your ANT and becoming a convoy.

In the mean time best thing I can offer anyone is to do the same thing we've been doing since day one. Grab your rifle and hang on tight, because it's going to be a looong ride.
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