Most people here seem to take "less is more" as meaning "less UNITS is more". This though means MORE kibble and more uniform design. Meaning all these units or all but one role gives up a lot of proper functionality, or they all get some qualities from other units that destabilizes balancing.
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I don't quite get what you're saying tbh.
Put it context of the Ps2 Lightning...
we have the vanilla lightning - deals some armour and infantry damage
we have the AA Lighning - little to no amrour/infantry damage but high damage against Aircraft
The Anti-tank Lightning - Little to no damage abaist Aircraft/infantry but high against armour
How does that customisation fit in with what you're saying?