PlanetSide Universe - View Single Post - "Healing beams" for the Medic/Engi
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Old 2012-06-06, 04:43 AM   [Ignore Me] #48
NewSith
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Re: "Healing beams" for the Medic/Engi


PEOPLE, are you really wanting to turn PS2 into close-quarters only game? SERIOUSLY. HOW ARE YOU SUPPOSED TO KILL PEOPLE FROM AFAR THAT CAN BOTH STRAFE AND BE HEALED??? It's really starting to make me lose my temper, I mean, people, you realise that the standing still mechanic was put in place to avoid stalemate situations at long range, don't you?

It's fun how it went all right for every idea offered here, but this shit is just going to break the game, and I'm saying this as a friggin' Medic vet, not a planetside vet.

*this shit - is a term used to describe a possibility of high-rate mobile healing.


AYE, and stop, idd, figuring out 1on1 balance. Steel argument saying "it can have a very slow healrate and very close range" is still invalid. Why? Because there's approx 666 people on each side and everyone can be a medic, 665 medics can heal 1 max and each other. Tell me about the "healrate" in this situation.
Making the effects not stack will be an even bigger idiocy, for multiple medics will only fulfill the role of one, the class will be rendered useless again.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2012-06-06 at 04:55 AM.
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