Re: Possible upcoming changes to Spawn Rules
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As listed in the roadmap, one important part of the mission system is to have a reinforcement request mission, which would only be able to be created when a faction is reasonably outnumbered and would only last until the fight is close to even. In that way it is used as a player-driven flow balancing mechanic and not as a zerg escalation mechanic. The idea behind this mission type is that it would replace the current reinforcements needed on the deployment menu. The other aspect to that is that you would have to be in the region in order to make the request, so you have some assurances that anyone who responds is not alone. The trick is preventing overwhelming response, which might be achieved by throttling the spawns.
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