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Old 2004-10-10, 07:34 PM   [Ignore Me] #515
Baneblade
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Originally Posted by EarlyDawn
Are you replying to me or somebody else? I was asking you if the Outfit Cruiser could fufill the three things that make the OHQ idea great:

- Aids in defending the currently underpowered bases we see today.
- Encourages outfit teamwork at its most basic level (through incentives)
- Gives outfits a sense of brotherhood and ownership.
I'll answer this since it doesn't prequisite my reading of the material.

I would say that ACs could helps defense as much as offense...maybe even moreso since they can be fully functional spawns to.

If crewing a flying monster isn't incentive enough, the impact of ACs will be minimal compared to their potential. None of these can be operated by less than 4 players. And that doesn't include weapons.

I think the brotherhood and ownership is accomplished. Some people see a ship the same way they would see a fortress. The difference is in accessibility and mobility.
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