Re: The Issue of the 10%-20% Power Differentiation
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There's the chance to do something really cool here with the skill progression system.
While there may be some perceived barrier to entry for a new player, the benefits to longterm players will be significant. That is, the benefit of retaining new players as longterm players when the depth of the system is realized.
People keep saying that the EVE skill system scares people off... If it does, its just because they haven't tried it. So CCP started all sorts of programs to get people to try it and realize that its not as big of a deal as the person originally thought.
In PS2, the dev team should not sacrifice core game system depth for the very minimal benefit of catering to non-longterm players. When a new player sees the depth of the system available they have a goal that is farther out than BR25. The goal is their soldier, customized the way they want it with personal investment in the process.
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