PlanetSide Universe - View Single Post - Gameplay: "Crater" Zone / Sector
Thread: Gameplay: "Crater" Zone / Sector
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Old 2012-06-21, 09:42 AM   [Ignore Me] #4
Dacrim
Corporal
 
Re: "Crater" Zone / Sector


Originally Posted by WiFiN View Post
Pretty good idea.
Though I don't like the lockout system at all. I find it stupid that some area should be articially locked from recap. I guess there should be NPC defence measures like turrets that aid the empire that just captured the base for a set amount of time.
This way there won't be such situations when there is anempty base and no one can attack it just because it's "locked".
I like the idea of locking it for a specified time. this prevents outfits from logging on at some inconvenient time and taking the base when no ones paying attention.

I think this is overall a good idea
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