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Thread: Gameplay: Artillery In Planetside 2
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Old 2012-12-05, 05:38 PM   [Ignore Me] #4
GTheo
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Re: Artillery In Planetside 2


Artillery could be great in PS2. It would have to be designed so that you cant just lone wolf it and spam a base with ordinance though.

In the BF2 mod forgotten hope the system is really good. A scout can request fire with binos and the gunner can then scroll through fire mission requests. They then manually adjust the angles and get an overhead view of the targeted area thus being able to see the fall of shot.

I envisage the Binos/laser designator being a squad leader cert which had a cool down / or costs resources each use or need resupplying much like grenades. This would hopefully prevent target spamming, overloading the gunner with targets. And if the gunner only received requests from his Platoon.

Observer gets an assist for targets destroyed by the artillery in their designation. Everyone's a winner, except those on the receiving end.

The ability to lay a smoke screen to cover a large move across the open would be immense. This would only really appeal to an organised outfit but that is perfect right?
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