PlanetSide Universe - View Single Post - Gameplay: Artillery In Planetside 2
Thread: Gameplay: Artillery In Planetside 2
View Single Post
Old 2013-01-03, 11:58 AM   [Ignore Me] #14
Wandering Mania
Private
 
Wandering Mania's Avatar
 
Re: Artillery In Planetside 2


Originally Posted by Micro View Post
Good idea! And I agree with the people above (especially Rossum). I think they would be a nice new gameplay mechanic, but would change how we play right now a lot, and would probably be slightly overpowered (the Ammo-Sunderer thing).
I was mostly pointing out in my earlier comment that for Arti to come into the game first there would need to be an entire overhual on base desine so that spawn rooms where no longer spamable by every tank and aircraft in the game. That way defence would be possable and no-longer a "zerg-fest". Hamma's vid on the frount page has meny meny valid points and I ask you. How long can a "zerg-fest" be fun to play? Samable arti seems to just add to the problem more than solve it to me.
Wandering Mania is offline