PlanetSide Universe - View Single Post - AGN: Community Clash Recording TXR and MERC vs NNG and TGWW
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Old 2013-09-26, 10:21 AM   [Ignore Me] #32
Re: Community Clash TXR and MERC vs NNG and TGWW

Originally Posted by Sledgecrushr View Post
Its my opinion that AA is very weak. Im not a good pilot at all and I havent died to ground based aa in wuite some time. Burster range is very short and skyguards are easily killed by air. Meanwhile you are running aa its all kind of a one trick pony, mostly ineffective against everything else. Yes in the nexus right now if you rule the air you will win the game.
You need to distinguish between AA in the greater PS2, and AA on the nexus. Given the compact terrain, the mountains surrounding every base, AA is by it's nature very limited.

AA in the greater PS2 is very powerful right now, especially against Liberators.

AA on the Nexus is limited by the finite assets (people, resources) able to be dedicated to AA, and still be able to compete in taking points, etc.

AA on the Nexus is mostly as it should be: an air-based endeavor. The only true counter to air, is air. If you cannot compete in the air, you lose the air battle. If you cannot compete on the ground, you lose the ground battle. To be competitive, you need to be able to do both.
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