PlanetSide Universe - View Single Post - AGN: Community Clash Recording TXR and MERC vs NNG and TGWW
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Old 2013-09-26, 12:34 PM   [Ignore Me] #39
Rolfski's Avatar
Re: Community Clash TXR and MERC vs NNG and TGWW

Originally Posted by TorinPS View Post
So.. for a competitive air game, you think inexperienced people should be able to compete? If 25% of your allotted players can be allocated to air, you're good. If you can't get 25% of your players either interested in the air game or willing to practice and learn it well, what does that say about the outfit?
Keep in mind that Community Clash is intended for every outfit, not just the esport ones. Knowing that your outfit will be dead in the water on Nexus if you don't sustain at least a wing of BR 100 reverse thrusting ninjas, is not exactly a tempting invite to participate in these Community Clash series.

On a competitive map, air should be a valid tactic but never the only one as now seems to be the case here (although it's a bit early for final conclusions). That's just boring to watch and bad game design. Any tactic needs a counter and atm AA seems too weak on this particular map to be an effective counter.

Every competitive combined arms game (Battlefield) has always had an element of air superiority. Given how important it is to winning conflicts, how can a 'competitive outfit' even consider neglecting it?
Games like Battlefield series only allow for a few vehicles in the game, which prevents all kinds of balancing issues Planetside 2 had from the start.
Vehicle play in this game is just way too different from any other game because of its scale.

If you ask me, an outfit without a competitive air wing is not a competitive outfit. There are plenty of good pilots on all servers, though usually spread out around various outfits, 1 or 2 pilots each. If someone were to want to play competitively, they would need to recruit.
This exactly illustrates why the air game is so broken atm. The skill vs reward balance is completely whacked. If you don't spend 500+ hours into flying, you simply have no place in the air which is ridiculous, even for esports outfits. Knowing that you have to rely on recruiting outside to stay competitive is too much of a threshold, even for them.
It's ok for this game to have an insanely high skill ceiling but it should never result in insanely high rewards like this match painfully made clear.
A top ace 1000+ hours pilot should only be 20% stronger vs a mediocre pilot, not 2000%.

Last edited by Rolfski; 2013-09-26 at 12:40 PM.
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