PlanetSide Universe - View Single Post - New single person mechs designed from scratch for PS2
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Old 2011-07-21, 02:22 AM   [Ignore Me] #12
CutterJohn
Colonel
 
Re: New single person mechs designed from scratch for PS2


Originally Posted by Malorn View Post
They have no role in the game that isnt' filled by other vehicles, which means having them either makes them redundant/irrelevant, or OP because they render the other vehicles useless.
Then replace one of the vehicles with something a bit cooler. Wheres the harm in that? Its a futuristic shooter, but we're running around on ATVs?

Also, there are always more roles that can be added. More nuanced options that split the difference between other vehicles, or add previously missing roles on the battlefield.


Originally Posted by PsychoXR-20 View Post
Does any other role in the game have as many counters, spread across as many roles as air does?
Yes. All of them. Theres a ton of AA because there is a ton of air, and AA is the only viable counter to air, a role held by two units(well, three, counting bfrs). All other ground vehicles, and all infantry, have troubles with air units. Deli's could be a halfway decent AA platform, but even with 3 people, it was less effective than a skyguard.

Last edited by CutterJohn; 2011-07-21 at 02:26 AM.
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