Originally Posted by Malorn
The prototype we are working on does not include any resource changes. Resource revamp is on the roadmap though, currently listed in the May timeframe.
Feedback is welcome, so if you have thoughts on how best to integrate a meaningful resource system into this design feel free to share.
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I think for a start a global resource system would encourage people to visit different continents more. Maybe even tie the territory control into the +XP% modifier in a way.
Also (though currently minor would be more prevalent with changed resources):
i don't like being "forced" to fight at certain locations because i prefer some resources over others. So how about to split resource gain into all three types per hex? Emphasis could still be put on one of them, but it wouldn't be "worthless" to fight there for some (Might even think about just merging all three resource types into one actually).