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Click here to go to the next VIP post in this thread.   Old 2011-07-17, 05:58 PM   [Ignore Me] #13
Malorn
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PlanetSide 2
Game Designer
 
Re: The Resource / Territory Control System


I like the concept of supply lines, however I think it might detract from the front-line action and game pacing. It is possible for us to have too-much going on.

WWII Online had a rich supply model but it's also an incredibly slow game because it goes a little too far down the realism side of things. But that's great for that game which is going after more of a WWII simulation as opposed to market-shattering change in the MMO genre.
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