PlanetSide Universe - View Single Post - Remove camping spawn buildings from meta game
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Old 2012-10-17, 03:49 PM   [Ignore Me] #7
Tatwi
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Re: Remove camping spawn buildings from meta game


Originally Posted by Miir View Post
Right now every battle ends in spawn camping and I don't see why we should just accept that's how the game needs to be. I don't know about you but I don't play this game to camp. I play for the big battles. Once it gets to that camp stage it needs to end not drag out.

Why not make each outpost easier to defend? Give them some turrets, shielded walls? and like you said a couple spawn locations or escape tunnels or maybe change the layout of the outposts so it forces players out of their tanks and on foot? Add more randomness. Maybe if you own the base you can pod drop in at any time rather than spawn. That would allow you to move outside of the camp zone and push back in or at least create enough of a diverion to push out.

If the SCU had the same sort of system as the Shield Generators where you need to over load them. That might give people time to counter the attack. That might not be a bad option.

Even taking out static spawn points altogether might be a interesting thing to try for a week. Just to see how people adapt.
I am all for doing all of the things you suggested.

I don't want to just accept that all fights should naturally devolve into spawn camping until the base flips, because you're right that it is boring. We all do it any way, because we may as well do something while waiting for the base to cap and it's the most efficient way to quash any internal resistance.

It would be very interesting to see what happens at outposts if:
  • The hack -> destroy -> useless until base flip issue to turrets and terminals bug was fixed.
  • Outposts had terminals for Sunderers rather than spawn rooms.
  • Sunderers had an exclusive deploy radius that prevented other S/G-AMS from being deployed too close (this is already incoming).
  • Higby's tug-of-war capture system end up being more than just "pile more live bodies into a base than the enemy and wait". No idea how this system actually works, but I am hopeful.
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Last edited by Tatwi; 2012-10-17 at 03:52 PM.
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