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Thread: Gameplay: The Phantasm
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Old 2012-04-13, 06:02 PM   [Ignore Me] #4
Talek Krell
Lieutenant Colonel
 
Re: The Phantasm


Originally Posted by Metalsheep View Post
Enter the Phantasm.
You know, this is actually rather brilliant. I've been advocating using modules to make the Liberator into a half-squad air transport, and I still like that idea but using the phantasm as you suggest would not only provide a small squad ops vehicle, but also satisfy people's request for a cloakable spawn point for spec ops, and in a way consistent with the increased mobility the devs have applied to the Gal. 5 stars.
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