PlanetSide Universe - View Single Post - My thoughts on gameplay.
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Old 2012-07-28, 01:57 AM   [Ignore Me] #19
Mr DeCastellac
First Sergeant
 
Re: My thoughts on gameplay.


1. The ability to duel wield Pistols for our soldiers.
This is Planetside, not Max Payne. Sorry!

2. To have some form of a med pack 1 use only if we have no medic around.
That would make the medic somewhat defunct, yeah? Besides, regenerating shields buys you enough time to find one.

3. Infiltrators ability to climb walls.
They're mostly snipers and hackers, I'd leave jumping over base walls to Light Assault.

4. Being able to call down airstrikes - varies with each faction
Well, they have orbital strikes. Or at least, they did in the first game. I see no reason why they should take them out.

5. Being able to call down for equipment - eg. More Ammo, or getting an ATV
I think it's a better idea to have you only able to spawn vehicles from bases, and engineers hand out ammo.

6. Have helicopters with the possibility of side guns for friends to hop on.
No helicopters in game, I don't think. And a lot of the aircraft do have gunner positions.

7. Have a cool infantry first person interface when on the ground - tells you weather and allows you to see enemies in the night more clearly.
Night is meant to be a handicap without using night vision or low-light sights. Also, if I need to see the weather, I'll just look up!

8. (Refer to Star wars republic commando). That electric visor wiper that clears of dirt and blood would be cool.
I don't think they're going to have face-jelly in this game. Though I did really like that in SWRC. Also, "Death Is No Excuse" trailer, right in the beginning he wipes the blood off his mask :P

9. hand to hand combat that does not involve the gun e.g. kicks & punches.
Knives.

10. Brutal Assassinations.
Please no. Please no please no please no. No OHK melee.

11.*** Space combat*** victory in taking out ships from space mean you can lend support to your troops on the ground. Reinforcements from space.
You guys can do it don't say we cant.
Dust 514 is already using a lot of PS1/2's ideas, last thing we need is to be stealing theirs.

12. the ability to have AI assist us in-game, best tactic to take, possible obstacles and weak points. *Jarvis and the like*
As with #1, this is Planetside, not Max Payne Crysis 2.

13. Some sort of Submarine, and Boat Combat.
They've said they are planning on adding nautical bases/combat. Also, join the Vanu if you want to go over water.

14. Special missions like safe the Target.
This is more of a constant-PvP game, it doesn't really have missions other than "Capture territory, shoot dudes". They said they might add a system where platoon leaders could give out missions, but no one really knows what that entails.

15. Assassinate the target. Making capturing and hex go much faster.
Heck the target can be SONY employees who play the game.
Neat idea, not sure what others will think of it. Not really sure what I think of it either.

16. Training grounds and simulation areas. Can go solo or in teams of 2,4,6,10.
There were both of those in Planetside 1 where you could go to test out vehicles and weapons in VR with NPC enemies, not sure if it'll be in PS2. I hope so!

17. Vehicle like the halo Warthog.
Sorry, there are already way too many Halo fanboys crying about how this game looks remotely alike (as in, laser guns in the future?)

Last edited by Mr DeCastellac; 2012-07-28 at 01:59 AM.
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