PlanetSide Universe - View Single Post - Possible upcoming changes to Spawn Rules
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Old 2013-07-11, 06:02 AM   [Ignore Me] #22
Obstruction
First Sergeant
 
Re: Possible upcoming changes to Spawn Rules


Costing resources when they 'fix' resources, seems like a good idea.
However they haven't fix the positive feedback loop inherent yet in winners-win-more.
+100% this.

obviously warpgate and sunderer spawns don't cost, but i think redeploy hopping is something else that makes for lazy play. when resources are consolidated and resource flow redesigned, i think paying to hop along the lattice is a good idea.

you could also incentivize transport with more than just deploy kills. encourage players to move troops for their faction, and encourage lone wolves to rely on strangers and make friends in order to get around more effectively.

right now if you have a troop transport you really don't care to stop for guys who need a ride, and a galaxy is basically a throwaway or something to move maxes up onto a cliff.

one layer of the much discussed missing metagame imo, revolves around these sort of troop moving mechanics.
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