PlanetSide Universe - View Single Post - Gameplay: Continent Benefits & Differentiation (or Why should I fight on Hossin?)
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Click here to go to the next VIP post in this thread.   Old 2011-07-17, 08:34 PM   [Ignore Me] #5
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: Continent Benefits & Differentiation (or Why should I fight on Hossin?)


I share the desire to stop the juggernaut empire, I had a separate discussion about how they can make it progressively more difficult to hold territory (and progressively easier to take it from the juggernaut) in this thread:

Rich-Get-Richer & Double-Team Problem Discussion

In this specific instance however I don't think an object is needed. In fact it can be detrimental because a juggernaut empire is a global scope, not a continental scope. At the continent level normal mechanics are needed while something at the macro level can watch for and apply handicaps as needed as global territory gets gobbled up more and more by one empire.

In the above thread I recommend using the global territory held by an empire, not the continental to determine how easy it is to take territory from them.

This way an empire could dominate a single continent even though it might be the only one they have! You dont' want to make it easier for them to lose their only benefit. Instead the juggernaut problem is best detected at the global level and handicaps applied to all continents.


I too like the idea of having some continents that can provide a unique benefit if captured but operate under some resource constraints. Its all about tradeoffs. Maybe there's a very rugged continent whose only resources are for infantry & maybe galaxies, and its benefit is large bonuses to the resource that galaxies primarily consume. Capturing that small continent could give the empire that captured it a tangible galaxy benefit while also providing some great infantry combat.

There's tons of possibilities with this resource system!
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