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Thread: Balance: Out of Bounds for Hexes
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Old 2014-01-08, 11:27 PM   [Ignore Me] #1
Eballz
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Post Out of Bounds for Hexes


So was thinking to help reduce the zergs on prime time bases could have the lock of a platoon each for the attackers and defenders. When there are a max amount of players (and if that included all three factions) in a base, about 144 players divided by the 3 outfits, any other players that try to deploy in the hex for that base would not be able too. When it is maxed out and people try to walk through or fly through would get the out of bounds timer so that they must leave or explode/die. The fights would really clear up prime time with the zergs and one sided fights. At least slightly. Lag would drop slightly and everyone loves less lag. the only thing it couldn't help would be tank snipers but that's not a big deal anyways. So consider this and put some responses.
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