Re: The Mine And Light Vehicles
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The problem with mine fields, is that they don't actually give players enough chance to avoid them in light vehicles. Heavy vehicles don't have this problem, because they have armor to spare. Keep in mind, that even an OS gives you warning. Increasing the draw distance would help with that, but at the same time it would decrease the point of minefields. The idea of having different mine types does the same thing ultimately. I had considered this before. It would add slightly deeper tactics, but I was trying to keep dev time down. So having it be vehicle based damage is probably the most simple solution.
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