PlanetSide Universe - View Single Post - gal drops/ transport gameplay?
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Old 2011-07-22, 04:54 PM   [Ignore Me] #17
Coreldan
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Re: gal drops/ transport gameplay?


Not to mention soon after the enemy realizes that the Gal in question is a highly specialized one, you are guaranteed to have a few Mossies and Reavers up your tail even if you would try to fly further away to give your squad members a chance to spawn into a full team before a new drop.

Naturally this is a thin line and while it can be overpowered, on paper it seems mostly fine due to how vulnerable a Galaxy is without help. I would at least test something along these lines in beta to see if it can work.

Last edited by Coreldan; 2011-07-22 at 04:55 PM.
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