PlanetSide Universe - View Single Post - gal drops/ transport gameplay?
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Old 2011-07-22, 08:50 PM   [Ignore Me] #23
Talek Krell
Lieutenant Colonel
 
Re: gal drops/ transport gameplay?


Originally Posted by Sirisian View Post
Wait did they say we'll have AMS in the game?
They did. Or it's listed here at least: http://www.planetside-universe.com/f...ad.php?t=36527

I don't see spawning in an airborne gal over a base as significantly different from spawning in an AMS at a base. If you don't want people in your courtyard, kill the spawnpoint. If you can't kill the spawnpoint, then you've lost the courtyard.

It would also make sense to have this be a highly specialized role for the gal though, as someone else already mentioned. Like a module that would be interchangeable with heavier armor, or more cargo, or a proper weapons loadout. It should be more defensible than an AMS, but far more obvious.
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