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Thread: Outfit Bases
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Old 2002-12-03, 02:01 PM   [Ignore Me] #15
Zarparchior
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The problem with this is twofold:

A) It potentially becomes Outfit vs. Outfit (which will probably happen anyway) and be exceedingly boring as two Outfits duke it out. What would happen to the rest of the action?

B) Being able to have a very fortified hack-proof base is a bad idea. Especially if you get to place it wherever you want.

As Hamma said, fighting for the original facilities would lose it's value as well. Why take this default base when we can take the Ravens' MAIN BASE OF OPERATIONS?! We'll show them Ravens whose face is red when we catch them with their pants down! Muwhahahahahaha!

This could be argued by saying that the default facilities provide bonuses (such as an increased SoI, Advanced Medical Terminals, etc.) while these "clan" buildings do not.

Let us not worry though. They won't implement this for the sole reason that it would have to include smore programming (possibly extensive ). That and the fact that they still want this game to come out Q1. Maybe for an expansion though.
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