Re: Higby's "Expedition" Continents
|
|
I said this long, long ago - in a time when PS2 was fresh and new... one of the bigger mistakes made was the choice to address a whole host of OTHER issues, before addressing the lack of endgame.
Games make this mistake over, and over, and over, and over...
Sure - it's nice that we eventually got better continents and nicer forts to fight around - but as simple and flawed as the original ones were... they worked. Had all those hours of dev-time (and I know not all dev-time is equal) been put into true sandbox features, continent capture, and all the other stuff you can think of - I think PS2 would've been a lot better off for it.
Along the same lines... more bases doesn't mean more fun. Any of the continents could've had their # of bases cut in half -- and replaced with just FUN features to the game and it would've been a better experience.
|