If the transport is destroyed an surviving players are ejected
. When a transport is hit all transported players suffer the same damage as the transport. But each player has their own total health so it is possible for a riding player to die while the transporting player is still alive and vice versa.
You can also merge transports, so if a transport carrying five players teleports to a friendly transport carrying five players, you will end up with a single transport carrying 11 players.
Transported players can shoot teleportation projectiles to leave the transport. Their teleportation projectile must come in contact with the terrain for them to disembark.
Whenever a player dies they leave behind a wreckage. Any player can pick up the wreckage to gain health/energy. There is a short period of time after a player dies during which they or their teammates cannot reclaim their comrades wreckage (otherwise it would be to easy for a transport to pick up wreckage from destroyed turrets).
The PlanetSide 1 system sounds *much* better than that in PlanetSide 2! Am I missing something? Why did they change it?
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