PlanetSide Universe - View Single Post - Is Planetside heading for worse or for better?
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Old 2004-03-18, 05:21 PM   [Ignore Me] #85
oddfish
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originally posted by kidriot:
that statement is so wrong, man. ever heard of a HART picking you up in Los Angeles, taking you to orbit and dropping you out of a pod in New York? or ever seen someone get blown to shit by a tank and turn to red dust? for that matter, wheres the blood in Planetside? surely, humans in the future still bleed? or are these humans spawned from some Programmers imagination because hes creating a video game and not a simulator?
okay, here's the problem. the futuristic addition of the HART concept is part of the sci-fi space based concept of the game. no blood because having to render blood and what not might have been to hard to code or some junk. spawning is crucial to the game because that's how it works. but the aiming and shooting are based on REAL LIFE PHYSICS.. the HART and Respawn are NOT based on real life physics. if you base something in real life then it should always maintain it's real life characteristics. I can't even believe you'd compare the surgile+shooting flaw to the existence of the HART and respawning and lack of blood. that's so stupid. the aiming code in this game is based upon a realistic concept of shooting a firearm. SO, if i run and gun, no matter how fast, i should be ubelieveably inaccurate, and at close to 30mph i shouldn't be able to hit shit. that's the realism of the aiming concept. you're argument makes little to no sense as a comparison.
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