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Old 2012-07-18, 12:04 PM   [Ignore Me] #1
Deadeye
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Outfit Resources


I was thinking about how there are certain players within outfits that are going to be spending their resources more than others to help the outfit. To make the concept clear I will use my own outfit as an example without giving out names.

I am part of the Support Company in my outfit in Planetside 1. Support Company in my outfit are the guys who pull galaxies, lodestars and AMSs during outfit operations. We don't get much of the glory of storming the base, just the satisfaction we got our guys there in one piece while we sit off in the corner for the next attack.

The problem lies in the fact that in PS1 vehicles are free with a spawn timer of about 5 minutes. In PS2 though, they are going to cost resources and guys like myself, although most of us don't mind too much, are going to be paying "out-of-pocket" so to speak for our outfit to do things which comes to my suggestion.

I'd like to suggest that a system is put into place whereby outfits are allowed to tax their members. The taxed resources (A variable number set by the outfit leader) would then be able to be allocated to various members for pulling outfit vehicles like galaxies or tanks to be used for training or whatever other purpose the outfit leaders see fit.

Here's an example of what a typical operation night might look like under the proposed taxing system.

It's Saturday night and it's Ops night. The outfit leadership wants to go behind enemy lines and take a base or two. The man in charge of the operation is given special authorization to allocate outfit resources for the operations. Let's call him the Commander.

The Commander gives Support guys A and B permission, through a drop down menu or some other system, to pull one galaxy each. A galaxy costs, let's say, 10K resources and the outfit has 100K resources to spend. So each guy pulls a galaxy and it's paid for by the outfit. Additional ones will cost Guys A and B unless they get permission to pull them again. Everyone gets in the galaxies and goes off to kill the enemy.

In my outfit we also like to do training nights too. We practice various tactics and procedures. Let's say it's training night and the training leader wants to pull a tank to show the squad how to kill one. In PS1 there was no grief for killing platoon mates and vehicles were free so this was not a problem.

I don't know how grief will work in 2 but let's say there is none but they still need to pull a tank. Well, this is another situation where the outfit, thanks to having a stockpile of resources from their taxes, could allow the training officer to pull a tank or two to practice on.

I think this could be a useful system and is actually implimented in other games (I think even WOW has a small tax system in place). What do you guys think?

P.S. sorry if it's be discussed before, didn't see anything pop up on search.
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