I think asymmetric balance is an achievable goal for any game genre, but it requires a few things to be successful:
- A clear, well-communicated design vision
- A defined win condition that can be statistically tracked and balanced against
- A willingness to tell your community to harden the fuck up when you know you're on the right side of 1 and 2
I don't think I got any of those things in my stocking this year. Santa's a bitch.