PlanetSide Universe - View Single Post - Heavily Altered Amp Station on Esamir PTS
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Old 2013-11-21, 06:07 PM   [Ignore Me] #22
Stanis
Master Sergeant
 
Re: Heavily Altered Amp Station on Esamir PTS


I see the comments here are fairly positive.

To me it looks like the squeezed a normal FPS map as a mini-game into the walls of an Amp station.

There is still no synergy between inside/outside of the base in terms of defence.
There exterior walls are the annoyance they always were.

the base got divided up into segments - hard divisions because in most cases squads will be fighting run and gun.

no need for sunderers - the capture points are now hard spawn rooms. actual defenders need to flip 3 capture points to completely eliminate enemy presence in the hex.

It's a giant whack-a-mole game.
Not sure what to make of the actual amp station - if all the combat is going to be outside the main structure. Might as well remove it.


They've aligned and arranged buildings. Put some walls up to block and control LOS and called it 'urban'.

Unfortunately it's still not a happy balance between exterior (vehicle/air) to base (vehicle v. inf) to interior (inf).
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