Re: VR Training , using enemy vehicles ?
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I think atm it's a UI problem with providing spaces on the interface for enemy vehicles. Should be resolvable with a drop-down somewhere to switch between VS, NC, TR, etc.
I'd also love to see some sort of "Scavenger" implant later on that allows you to collect salvage from enemy weapons/vehicles. Once you have enough salvage for a weapon/vehicle, it'll tally up its availability by one (spawning the weapon/vehicle obviously deducting one).
Maybe have the requirement of a connected Amp Station or Tech Plant just to give them more perceived value ("We need Amp to spawn enemy weapons people!, etc").
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