PlanetSide Universe - View Single Post - Ideas for the "Rich get richer" problem
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Old 2012-03-23, 10:26 AM   [Ignore Me] #29
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Re: Ideas for the "Rich get richer" problem

Originally Posted by Dart View Post
It is the reason WHY you are switching that is the issue. It's about the game-mechanics which motivate you. Unless you and I were playing different versions of PS1 I was never asked to switch Empires by DanB due to population imbalances. Instead it was the ' considerations' you referred to which caused people to Empire-hop. Specifically the exp bonus or module bonuses. That is a clumsy system because, in the case of the exp bonus, you are being rewarded for losing. The less efficient your Empire, the more casual players log off, the more the vets (most PSU members I'd imagine) benefit for an individual exp bonus. To my mind that is NOT an elegant MMO system.
Agreed, the PS1 incentives system was not perfect. My reasons for switching from the high pop to the low pop empire was really about who had the most the target rich environment. I gotta think about these things as a killwhore!
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