Re: Update on Optimization via CodeForge
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Speaking from experience since the last update went live, optimisation has definitely improved for me.
If I was lucky, I used to get no more than 5fps, even when I first logged on in the warpgate, surrounded by friendlies. Now it's closer to a consistent 30fps until I've played the game for over 90mins - once that amount of game time has passed, there is a momentary freeze for a second before the framerate halves for the rest of play. I'm assuming this means that, aside from extra LODs and more optimised textures, SOE's created a buffer of system memory whilst the game is running?
An additional consideration to Devs might be to flush this cache whenever changing continents or using drop pods, which both "warp" you to elsewhere; that way you could reload the geometry from a template as it does when you first log in, improving latency for long-term play.
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Last edited by Hyncharas; 2013-10-25 at 03:51 PM.
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