PlanetSide Universe - View Single Post - Higby's "Expedition" Continents
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Old 2014-06-21, 06:25 PM   [Ignore Me] #5
Re: Higby's "Expedition" Continents

Originally Posted by Edfishy View Post

Yeah, it does feel really weird doesn't it? Bases are literally stacked one on top of another. I've come to wonder if it wasn't done for two reasons:

#1. Shorten the walking distance towards another fight. Which was a miscalculation considering how outfit ops usually play out + spawn in transport.

#2. Reduce the impact of players popping into the distance by putting bases in the way. Honestly though, I never remember this being a problem in north Indar, or old Esamir.

You know in your heart that it's to keep down time-to-engagement pacing to help appeal to other games' players. They could always have ridges and stuff to make a distance-breaker (responding to #2) but the players of certain other games just won't play if you can't spawn and be shooting/shot at within a certain number of seconds.
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