PlanetSide Universe - View Single Post - The Issue of the 10%-20% Power Differentiation
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Old 2011-08-08, 10:05 PM   [Ignore Me] #249
Raymac
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Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Malorn View Post
And no one is arguing that options do not convey some form of advantage. Nobody is disagreeing with that, but options and power progression over time are not the same thing.

In PS1 if you had the same equipment on two different players then skill and circumstance will determine the victor. If you have bonuses applied over time to vets, then that statement is no longer true.
First, it's not just "options" it's simply having more. Quick scenario to illustrate my point: BR20 v BR3 in a fire fight, the BR20 takes damage then ducks behind cover to repair and heal, then pops back out to finish of the BR3. The BR 20 didn't have more options, he had more power because of the time he put in, call it whatever you want, but the BR3 that just died will likely describe it as power progression. Sure, you have the "option" to unlock whichever power, err I mean cert you want, but it's the same idea.

By pointing that out, all I'm saying is that in PS1 we already have a power progression system, and I deduce and I hope that PS2 is merely a slight nudge along that spectrum and not a huge leap, because such a leap would trigger all sorts of problems that you have so eloquently pointed out.

As to your subtle yellow statement (along with being illiterate, I'm also color blind) I don't believe it is an "all or nothing" situation. I think even with minor skill bonuses, the victor will still be decided by skill and circumstance, however there will be occasions where having a slight edge in something like reload time will make that razor's edge difference. Frankly, in the chaos of epic Planetside battles, even the best veterans might not even notice it happen.

I guess we'll just have to agree to disagree because this dead horse has been kicked around for a long time. Hell, we don't even know what any of the skills actually are. Devs need to release some info so I have something new to complain about.
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Last edited by Raymac; 2011-08-08 at 10:07 PM.
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