PlanetSide Universe - View Single Post - PS2 needs dynamic XP gain.
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Old 2012-12-17, 11:02 AM   [Ignore Me] #15
CaptainP
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Re: PS2 needs dynamic XP gain.


Originally Posted by Aaron View Post
Spawn camping usually only happened at the end of a base fight in PS1, and usually didn't last long. In PS2, the spawns are easily accessed.
If spawns were indesctructible in PS1, they would have been camped there as well.

I think spawn camping is enabled by accessibility, and either incentive or invincibility. Removing incentive (xp) won't stop spawn camping, because they will still be indestructible and as such people will camp them as long as people keep spawning. My proposal is to move spawn areas away from vehicles and into the bases, reducing accessibility.

The reason I don't have a problem with the spawn mechanics themselves, is because you can't camp like you could in PS1 (there is no debating this). When you spawn, you are safe. Before running outside, you can judge whether or not it's a good idea, and redeploy via the map if you are being camped. This stands in contrast to PS1, where you risked having a MAX in your face right as you spawned, and you were dead no matter what.
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