PlanetSide Universe - View Single Post - Post your upcoming Sunderer overhaul ideas here
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Old 2013-07-01, 06:32 AM   [Ignore Me] #1
Rolfski's Avatar
Post your upcoming Sunderer overhaul ideas here

The devs asked us to come up with ideas for the upcoming Sunderer overhaul so let's help them out and post them here.

I recommend we use a brainstorm approach for this and then let them announce a selection. After which we can discuss why their selection is good/bad.
So the goal of this brainstorm is NOT to bog down in endless discussions why ideas are good/bad but instead generate as many of them or iterate on other ideas, to allow for maximum creative flow.

I'll start off with the Command Sunderer.

A cloaked sitting duck that gives platoons/squads considerable tactical advantages in the battlefield.

You trade in weapon slots and AMS slot for a cloak module, strategic module and tactical module.

Strategic module

You switch to it by pressing F2 after hitting deploy, causing the Sunderer to launch a UAV. This UAV should be hard or impossible to shoot down, it just serves as an indicator for the enemy that there is a Command Sunderer in the area that they should hunt down. When the UAV comes online, it provides an overview cam of the area where you can zoom in/out with your mouse wheel to spot individual targets (it's NOT a radar that reveals red dots) and give squad/platoon orders by right clicking the mouse.

Tactical module
Switching to F3-F6 (Alpha-Delta squad) generates the first person view (helmet/hud cam) of the respective squad leaders. Mouse wheel switches between individual squad members. Right mouse clicking gives various in-game order options. Besides situational awareness and micro management on the battlefield, this will be an important learning/training tool for outfits to improve squad movement and individual skills.

Cloak module
Pretty much works as in PS1.

Optional: Artillery module
When area bombardment ever makes it into the game you can trade in this module for the cloak module. In strategic/tactical mode, you can order a Light Assault to paint a target/area after which this module allows you to do a strike.

That's it for now. Remember, this topic is supposed to be a brainstorm. If you disapprove with this or other ideas, don't go into great length why it sucks but instead come up with your own, better ideas or iterate upon others.
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