PlanetSide Universe - View Single Post - AMS Mk.3 design (for when it does get into PS2)
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Old 2013-04-25, 08:23 AM   [Ignore Me] #50
Figment
Lieutenant General
 
Re: AMS Mk.3 design (for when it does get into PS2)


I'm pondering on making a small overhaul of the sketch (Mk4.):

- Compacting the sideways deployment area (single, rounded side term - Sundy AMS has proven that if you spawn in a class, the need to use an equip term goes way down)
- Raising that deployed hatch for the deconstruction pad (currently makes it look far higher than it is, because the human length is not correct)
- ATV deployment pad on the rear side (ATVs would gain a bit of appeal in squad ops)
- Possibly adding a human figure (for size reference, possibly showing interaction)
- Functionality indicating symbols on the ground (akin to PS1 symbols)
- Cloak field (lots of comments about lack of defensive systems/cloak on the facebook page)
- Pondering on having the top of the sides become roofing (little bit of shelter for players) along the sides. Of course that would increase the surface area to spam with rockets.

Also, possibly a version where it is undeployed, to show the height differences. These new sketches should help refine the concept and make it look more complete.
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