PlanetSide Universe - View Single Post - Attn SOE: Time to Implement Kill-XP Cooldown Mechanic
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Old 2012-12-18, 03:12 AM   [Ignore Me] #16
Juryrig
Master Sergeant
 
Re: Attn SOE: Time to Implement Kill-XP Cooldown Mechanic


Originally Posted by Mordelicius View Post
Player A kills Player B. Gets XP points for the kill.
Player B will not get XP kill credit for the next (say) 2-3 minutes.
Player B starts the game for the first time, gets dropped into battle, gets shot. And then you tell him he can't earn XP for the next three minutes, because he died?

You could just prevent any new players from downloading the client instead, that would save them the trouble of having to install it, play once and uninstall it again.

Stopping anyone getting XP for a period of time because they got killed is not a good idea. At all.

If someone is better than me? Great. I get killed, he gets XP.
If someone being better than me results in me being locked out of the opportunity to progress for an arbitrary time? Not great, I stop playing, and hence spending money on microtransactions.
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