PlanetSide Universe - View Single Post - Attn SOE: Time to Implement Kill-XP Cooldown Mechanic
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Old 2012-12-18, 03:31 AM   [Ignore Me] #17
Elgareth
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Re: Attn SOE: Time to Implement Kill-XP Cooldown Mechanic


Originally Posted by Juryrig View Post
Player B starts the game for the first time, gets dropped into battle, gets shot. And then you tell him he can't earn XP for the next three minutes, because he died?

You could just prevent any new players from downloading the client instead, that would save them the trouble of having to install it, play once and uninstall it again.

Stopping anyone getting XP for a period of time because they got killed is not a good idea. At all.

If someone is better than me? Great. I get killed, he gets XP.
If someone being better than me results in me being locked out of the opportunity to progress for an arbitrary time? Not great, I stop playing, and hence spending money on microtransactions.
Agreed. The Result would be:
Player B, not being able to get XP anyway just AFKs at the Warpgate/Safe Base X for the next 3 Minutes, before he goes to battle again.
Furthermore, should he not wait, and instead risk getting his timer reset AGAIN, without even gaining ANYTHING during that time, and Player C shoots him, he gains nothing for killing Player B.
That system is bad on so many levels... dynamic XP sounds good enough, every Player is worth a small amount of Base-XP, which increases the longer he lives (small increments), and the more Kills/Captures/XP he gained during his life.

But this idea here... no... just no, it penalizes People who take a shot for their team, and that should be encouraged, NOT penalized...
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