PlanetSide Universe - View Single Post - Attn SOE: Time to Implement Kill-XP Cooldown Mechanic
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Old 2012-12-18, 09:05 AM   [Ignore Me] #19
Calisai
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Re: Attn SOE: Time to Implement Kill-XP Cooldown Mechanic


Originally Posted by Mordelicius View Post
The only places left to fight are really the Crown and Biolabs. If they implement this, they can restructure their base-capping, base defense mechanics around the concept.
I swear its an attempt to improve performance by thinning out the herd. The less players jammed in a single area, the better the performance of the server. The old tech plant farms were pretty epic. That is when you were able to see the hundreds of players zerging in... but then draw distance issues happened... and grenade spam, etc.

Breaking the tech plant into outlying fights over the gens and making it a courtyard fight will help with performance... but with the unfortunate side-effect of making it a much more vehicle-centric fight.
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