PlanetSide Universe - View Single Post - Attn SOE: Time to Implement Kill-XP Cooldown Mechanic
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Old 2012-12-18, 07:07 PM   [Ignore Me] #30
Mordelicius
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Re: Attn SOE: Time to Implement Kill-XP Cooldown Mechanic


Originally Posted by Juryrig View Post
Player B starts the game for the first time, gets dropped into battle, gets shot. And then you tell him he can't earn XP for the next three minutes, because he died?

You could just prevent any new players from downloading the client instead, that would save them the trouble of having to install it, play once and uninstall it again.

Stopping anyone getting XP for a period of time because they got killed is not a good idea. At all.

If someone is better than me? Great. I get killed, he gets XP.
If someone being better than me results in me being locked out of the opportunity to progress for an arbitrary time? Not great, I stop playing, and hence spending money on microtransactions.
Yeah, sorry I wasn't clear with my opening post.

My suggestion is contingent on SOE on making a more defensible base. This suggestion isn't for the current base design.

They fix the bases to be more defensible and as a tradeoff, we lose the kill farms because it will turn to choke point battles for the most part. There will be alot more kills but it's not farm-able in XP points
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