PlanetSide Universe - View Single Post - If SOE made Planetside 1 Open Source, what should be community focus?
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Old 2014-05-27, 11:58 PM   [Ignore Me] #4
Effective
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Re: If SOE made Planetside 1 Open Source, what should be community focus?


If you're going to list ideas for "fixing" the game don't do silly ones.

Reduced reload times and messing with strafing (warping is almost entirely caused by clientside anyways). No, focus on actual issues.


Change how base capture works
- Opening a new continent should stay at 15 minutes
- But if you have a linked base on continent, hacks should take 10 minutes.

Reduce cert points back down to a BR20-23 level.

Decaying CEP

Remove BFRs/Galaxy gunships/Flails

Give XP for assisting in kills outside of squads (including XP based on damage dealt)

Begin fixing a number of in-game bugs.

Better in-game tutorials

Increase size of bases
- Bases were rather tight, being just slightly larger would still keep bases defensible without the tightness.

Rebalance Max units
- Reduce TTK vs infantry on AV/AA Max units
- Combine max suit timers into 1 suit
- Allow freely switching of max weapons
- Reduce max suit cert cost.
- Prevent max units from using using specific implants (Dark light/Pshield).
- Make max unit armor function as normal armor.
- Disallow maxes from using abilities/implants while auto-running.
- Add a resource (either stamina/unique energy cost) to auto-running in maxs
- Reduce AOE damage dealt by AV maxes, goal being in mind to reduce accidental suicide from CQC against infantry/maxes. If not that, consider adding a 4th type of max weapon. A Anti-Max type weapon, but non-explosive.

Rebalance Aircraft
- This would take some debate and careful work

Rebalance Viruses
- Make viruses last less time (Especially NTU viruses
- Rework radar disabled
- Viruses should be cleansed if the person who set the virus leaves the SOI
- Virusing CE should permanently (until cleansed) disable the CE/Wall Turrets
- Buff the TRek's ranged function
- Consider combining T-Rek/Normal rek (allowing you too not have to carry 2 of them if you have it certed)

Rebalance in-game weapons
- Cycler needs to be brought up to par with other ESMA
- Striker needs several fixes to keep it on par with the lancer. Name projectile speed and reload animation
- Phoenix make closer to PS2 Pheonix
- Lasher could be made easier to use. A slighty tighter COF at it's widest edges would make it more useable during sustained fighting.
- Scatmax, remove it's primary and tertiary fire mods.
- Sparrow could use some buffs to bring it up to par.
- Remove jackhammer tripleshot (useless in it's current state)

Rebalance CE
- Remove upgraded AA/Spitfire turrets
- Combine Assault/Fortication CE into one 3 point cert.
- Remove placing spitfires in enemy SOI's
- Fix sensor disruptor fields to being spherical and not cylindrical

Buff AMS engine horsepower

Consider shrinking AMS size and allowing galaxies to carry an AMS with them

Enhance the speed at which bases repair themselves when not actively being attacked. The goal in mind here is to help prevent mass base draining by a single person.

Rebalance implants (there are some more radical changes that would need som discussion.
- Remove personal shield/second wind
- Consider adding passive/active functions to all implants
- Audio Amp should drain stamina quicker while active. Passive mode would grant let you hear footsteps from further out. Prevent from being used in vehicles
- Enhanced Targeting. Passive same as always. Active any proposals?
- Advanced Regneration. Passively restore HP at a slow rate outside of combat. Active will be a much faster HP restore at the cost of stamina.
- Range magnifier. Passive same. Active proposals?
- Darklight. Prevent from being active in maxsuits/vehicles. Increase charge up time. Passive propsals?
- Sensor shield. Silent footstep passively. Actively prevent radar signature from showing.

Improved sniping mechanics

Rebalance Grenade/grenade launchers
- Remove explode on impact for frags/plasmas
- Buff thumper/punisher plasma

Hmmm... there's probably more, but that's what I can think of off the top of my head.
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Last edited by Effective; 2014-05-28 at 12:23 AM.
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