PlanetSide Universe - View Single Post - Ideas for the "Rich get richer" problem
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Old 2012-03-23, 12:06 PM   [Ignore Me] #36
Mackenz
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Re: Ideas for the "Rich get richer" problem


Originally Posted by Malorn View Post
Having empire missions generated automatically favor attacking a larger-population faction on a continent would help avoid the worst-case scenario. If those empire-generated missions are lucrative enough that would hopefully be good encouragement without forcing anything.
Yes, I think this could be key. Even going in the underdog, getting automatically generated guerrilla or hit-and-run missions with large rewards (and maybe achievements/medals for being the underdog?) to spoil larger empire territory holds, even if retaken quickly, encourages fighting.

Of course, you will need resources, and I must admit I haven't seen how these work so its hard to comment on that. But maybe there is some basic kit that you can get for minimal cost, such as a 'hit' squad load out for taking such a mission:

* Galaxy for transport,
* A mix of infantry, plus a MAX or two;
* Maybe one air support.

Not sure tanks would be worthwhile because only adjacent territory would be realistically accessible.

Resource taxation seems lame, and diminishing returns/hex population adjustments might work, but I can imagine it being complex and opaque. And without a good understanding of how resources work, it gets a pretty hand-wavy, at least for me.

Key is that you do the least amount of work to address this to help reduce the unintended consequences.
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