PlanetSide Universe - View Single Post - Ideas for the "Rich get richer" problem
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Old 2012-03-23, 12:18 PM   [Ignore Me] #39
Trolltaxi
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Re: Ideas for the "Rich get richer" problem


You need resources on the frontline, but your resources are mined mostly behind the lines. The greater your territory is, the more distant mines you have.

The resource train seems a fun idea, but actually it would be like antruns. That seemed to be a fun system too, but ended up in lonely long drives around the continent. This would be the same in PS2 with these trains. Even if it is easily hijacked they would most likely run safe all way long, as the empire on knees would be too heavily occupied with sheer survival.

But you may simulate the system by a decrasing rate of resource flow. The further your mines are from the frontline, the slower they will contribute to the resource. That is not just a gameplay mechanism to artifically balance the fight, but the simulation of long supply routes.

This would still not help the cornered empire's low resource problem, but it would slow the process of getting richer.
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