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Old 2013-07-20, 02:39 PM   [Ignore Me] #59
Mordelicius
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Re: Roadmap Resource Revamp & Continental Lattice Updated


- Power Supply Lines sound great. I like they are adding logistics now.

Drawback: I expect a rise in vehicle team killing with this. They need to buff up the grief report system in anticipation of this.
Vehicles need ownership tag and kill tag so we know who's doing the shenanigans.

I see vehicles blocking paths to the charging/dumping station to players alts being abused to add to power drain.

Drawback2: As some would say, how do attackers get their resources if they are in an unfriendly hex? I fear this could turn into Defenseside, where players only go on defense to get their resources.


- Continent Lattice (current design). I'm wondering if the spread out population is enough with the added continent + BI. So, are we expecting more server mergers?

Drawback: Home base is bad. Forcing players to play in certain continent is a terrible design. Give us an alternative Warpgate "locking" mechanism that is player-driven. I've suggested before a mechanism of pushing WGs in a WG-BI-WG line (where the BI WG is only activated when a WG is captured, thereby "pushed" into the BIWG). If WG has been pushed twice, it becomes "locked". This removes the necessity for a locked, Dev mandated "Home Base".

Drawback 2: No rotation? Allow Home base rotation. Many players prefer Indar, such as myself. Esamir and Amerish have their fans as well. Simply locking a continent to a faction is inane. Rotate them like every 4-6 months.

- More Server Merges. Hopefully, in case they merge Waterson and Mattherson, they keep the Waterson name. Waterson has a very balanced culture not allowing one faction to just dominate. Mattherson is too Vanu centric. I fear if Waterson is absorbed into Mattherson, it will take a long time to erode the Vanu-centric culture there.

It took NC months to push back on the TR and Vanu heavy influences in Waterson and it happened since the game has only been released.
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