Re: What a PS2 Tech Plant could have looked like
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It references so many ps1 things. I particularly like:-
extended hack capture times versus short resecure times along with destroyable spawns.
This means if attackers want to be successful they need to be organised and located themselves at the critical points in the building guarding against a resecure attempt.
Likewise, the resecure crew have also to be organised, if they simply drift in they can be cleaned up by an good organised defence. So resecurers need a plan and they nee to execute it well.
For me this is a buff for leaders and a buff for those people wanting good objective gameplay and ps2 needs to do that more than it does at present.
One other thing is the map, for me it currently gives too much information and there is hardly a great need for scouting.
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