PlanetSide Universe - View Single Post - The Issue of the 10%-20% Power Differentiation
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Old 2011-07-30, 01:49 AM   [Ignore Me] #28
MasterChief096
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Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Higby View Post
Correct. We definitely are relying on tradeoffs more than anything else. Most of our weapons for a class are "sidegrades" rather than upgrades, but there are upgrades here and there that essentially follow the model you suggest. We also unlock things like weapon attachments such as a scope or flash suppressor would be part of what we use to calculate that 20% advantage, although exactly how some of those are calculated gets a bit tricky.
Well in this sense I'm not as against it as I once was, but altogether the true PlanetSide player in me will never support even a 0.5% power advantage. Obviously I will be playing PlanetSide 2 even with power upgrades, so long as they don't become game-breaking. I guess I'll calm down a bit until you guys release more detailed information or we find out in beta and how it all works out in actual gameplay.

Also, Higby, another huge concern is if a player can achieve 20% advantage at sometime, how much MORE of a percentage will be added to that if that player is in an outfit that also specializes in that individual's playstyle and unlocks even MORE certs and what not for that players weapon's/vehicle's? Or is the 20% calculation made from both player advancement as an individual as well as outfit advancement combined?
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