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Old 2015-01-20, 03:03 AM   [Ignore Me] #24
Mordelicius
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Re: Flaws of current PS2 Battleflow (Suggestions)


Any good, basic gameplay would be a sufficient starter but their approach and logic is just backwards.

Current PS2 Developers' logic:
1) Monetize Guns/Gears.
2) Build a "Directives System" to support it.
3) Remove the old resource system to support the Directive System (allow players to chain-pull anything).
4) Players will use/buy more guns/gears
5) Players will use the guns/gears to kill each other = Gameplay (PS2 Dev) = Farming (Actual players).

Now you see it's completely backwards, instead of:
1) Provide good basic gameplay, balance, flow etc.
2) Players stick around.
3) Player try different guns/gears for different gameplay/situations which feed into the "Directives Sytem".
4) Monetize Guns/Gears.

As it is, that's how they think. They see PvP as just grinding more guns by farming each other out . Players aren't going to stick around just to farm guns. This not PvE . PvP is different. Casual PvPers aint' gonna farm guns either . They will be the first to leave under this system.

Thus, they killed out the old resource sytem because it's going to hinder the new Directive System progression. Right? Anyone trying to grind their Max or ESF or MBT directive need the chain-pull ability to progress it.

They destroyed the basic foundation of the resource mechanic so they can satisfy that backward logic.

And what did they replace it with? Literally nothing.
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