PlanetSide Universe - View Single Post - Regenerating Health?...Why?
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Click here to go to the next VIP post in this thread.   Old 2012-06-06, 11:30 AM   [Ignore Me] #125
Malorn
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PlanetSide 2
Game Designer
 
Re: Regenerating Health?...Why?


Why is this a bad thing? I see it as good.

There was a regen implant in PS1. It was not nearly as good as a med tool and it was slow, but still nice for healing minor damage and very inconvenient for heavy damage.

Natural healing is fine so long as it doesnt render medics meaningless. Its actually good for medics, who shoulnt be required for every cut and scrape so they can focus more on revives and badly wounded soldiers. Same reason MAX healing is good for engineers.

It isnt a medic or engineer's job to follow someone around like a team fortress 2 doctor with the sole purpose of perpetual healing. They should be able to do other things and switch to heals and revives when necessary, not every time some idiot takes minor damage.

Healing is also good because it doesnt mandate the presence of a medic or engineer. If you have a small squad it is nice to not have to say - damn we only have 3 guys, so one of you is a medic, and one is an engineer. That would suck. Flexibility is a good thing, but lime everything it is a tradeoff. No medic? No revives and slow healing. No engineer? MAX will have a harder timer, but they arent useless.
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Last edited by Malorn; 2012-06-06 at 11:33 AM.
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